Resumé

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Software & Skills

3DS Max

● High & low poly modeling

● UV unwrapping

● High poly to low poly baking

Photoshop

● Diffuse, normal, specular and ambient

occlusion texture map creation

● Painted and photo realistic style

texture creation

Mudbox

High poly sculpts for low poly normal

map creation

Unreal Development Kit

● Level design

● Art asset population

● Static mesh importation

● Material creation

● Environment lighting

UNITY Game Development Tool

● Model importation

● Material creation

● Level design

● Environment lighting

● Project build deployment

Summary Of Experience

Multiple years of experience in digital art creation and game development, including efficient creation of high and low poly 3D models, texture and procedural map creation. Sculpt high poly models for use in normal map creation and knowledge of multiple current generation game engines.

Industry Experience

Project Death Race - Game Prototype – 2010

● Created environment assets with 3DS Max, Mudbox, and Photoshop

● Designed, modeled, sculpted, textured, and rigged a vehicle for the project

● Contributed to the creation and design of the race track

● Populated level with static meshes and BSP’s

FaceQuest - Browser based RPG created for FaceBook – 2008

● Wrote the game design document

● Created character, monster, weapon, and reward databases in Excel

● Wrote the back-story and character creation dialogue

The Eden ProjectGame Prototype – 2007

Organized and managed a small development team

● Created and ensured that the team adhered to the project milestone schedule

● Wrote the game design document

● Designed final level and created a 3D mock-up of the final version

● Modeled and textured game assets

Galaxy Trail – Flash Game Prototype – 2006

Co-managed a small development team that created a “space” themed version of The Oregon Trail

● Modeled and textured art assets

● Imported 3D models into Flash

Employment History

Lionbridge Test Engineer   2005 – Present

Perform Microsoft installer defect tracking. Test printer firmware. Manage defect reproduction and documentation. Oversee quality control for Hewlett Packard’s “All in one” printer division. Design and update documents and Excel spreadsheets for various development teams.

Education

The Art Institute of California – San Diego

Bachelor of Science – Game Art & Design

Graduated  May 2007

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