Resumé

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Software & Skills

3DS Max

● High & low poly modeling

● UV unwrapping

● High poly to low poly baking

Photoshop

● Diffuse, normal, specular and ambient

occlusion texture map creation

● Painted and photo realistic style

texture creation

Mudbox

High poly sculpts for low poly normal

map creation

Unreal Development Kit

● Level design

● Art asset population

● Static mesh importation

● Material creation

● Environment lighting

UNITY Game Development Tool

● Model importation

● Material creation

● Level design

● Environment lighting

● Project build deployment

Summary Of Experience

Multiple years of experience in digital art creation and game development including; efficient creation of high and low poly 3D models, texture and procedural map creation, sculpting of high poly models for use in normal map creation, and knowledge of multiple current generation game engines.

Industry Experience

City of Might – Social, Strategy Game – TBD

● Created 3D assets and texture maps with 3D Studio Max, and Photoshop

● Designed and created user interface elements

● Developed 3D models for the game prototype

MyVineyard - Social, Casual Game –  2011

● Created 3D assets and texture maps with 3D Studio Max, and Photoshop

● Designed and created unique user interfaces for multiple mini-games

● Designed seasonal, holiday & regional content releases

Project Death Race- Game Prototype – 2010

● Created environment assets with 3DS Max, Mudbox, and Photoshop

● Designed, modeled, sculpted, textured, and rigged a vehicle for the project

● Contributed to the creation and design of the race track

● Populated level with static meshes and BSP’s

FaceQuest - Browser based RPG created for FaceBook – 2008

● Wrote the game design document

● Created character, monster, weapon, and reward databases in Excel

● Wrote the back-story and character creation dialogue

Employment History

The Walt Disney Company Artist   2011 – Present

Digital artist for the content development team. Duties include 3d asset modeling and texture map creation. UI Design, creation and implementation. Game concept creation and feature design.

Lionbridge Test Engineer   2005 – 2011

Perform Microsoft installer defect tracking. Test printer firmware. Manage defect reproduction and documentation. Oversee quality control for Hewlett Packard’s “All in one” printer division. Design and update documents and Excel spreadsheets for various development teams.

Education

The Art Institute of California – San Diego

Bachelor of Science – Game Art & Design

Graduated  May 2007

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