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	<title>Johnny Perkins</title>
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	<link>http://www.perkins3d.com</link>
	<description></description>
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		<title>Art Tests and Personal Projects</title>
		<link>http://www.perkins3d.com/2010/08/art-tests-and-personal-projects/</link>
		<comments>http://www.perkins3d.com/2010/08/art-tests-and-personal-projects/#comments</comments>
		<pubDate>Tue, 24 Aug 2010 21:02:37 +0000</pubDate>
		<dc:creator>Johnny</dc:creator>
				<category><![CDATA[General]]></category>
		<category><![CDATA[Job Fair]]></category>
		<category><![CDATA[Tavern]]></category>

		<guid isPermaLink="false">http://www.perkins3d.com/?p=426</guid>
		<description><![CDATA[Things have been very busy for me as of late. The 2010 Game Developers Fair was a success, and I was offered an Art Test by a major studio for an Environment Artist position. If possible I will post the results of the test on this website in the future.

I have also been working on [...]]]></description>
			<content:encoded><![CDATA[<p>Things have been very busy for me as of late. The 2010 Game Developers Fair was a success, and I was offered an Art Test by a major studio for an Environment Artist position. If possible I will post the results of the test on this website in the future.</p>
<p><a href="http://www.perkins3d.com/wp-content/uploads/2010/08/tavern_framed.jpg" rel="lightbox[426]"><img class="alignnone size-thumbnail wp-image-429" title="tavern_framed" src="http://www.perkins3d.com/wp-content/uploads/2010/08/tavern_framed-150x150.jpg" alt="" width="150" height="150" /></a></p>
<p>I have also been working on another portfolio piece. With the completion of the &#8216;Space Station Living Quarters&#8217;, I have set my sights on a medieval piece. I am creating a tavern scene based on concept art by Jarkko Naas, the same artist that created the concept art for my previous project.</p>
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		<title>SoCal Game Developers Job Fair 2010</title>
		<link>http://www.perkins3d.com/2010/08/socal-game-developers-job-fair-2010/</link>
		<comments>http://www.perkins3d.com/2010/08/socal-game-developers-job-fair-2010/#comments</comments>
		<pubDate>Tue, 10 Aug 2010 18:34:51 +0000</pubDate>
		<dc:creator>Johnny</dc:creator>
				<category><![CDATA[General]]></category>

		<guid isPermaLink="false">http://www.perkins3d.com/?p=392</guid>
		<description><![CDATA[Tomorrow is the 2010 Southern California Game Developers job fair. In preperation for this event I have updated the layout of the gallery section. The individual projects are now separated into individual sections.
In art related news, I have been burning the midnight oil on a new environment that I plan to show off at the [...]]]></description>
			<content:encoded><![CDATA[<p>Tomorrow is the 2010 Southern California Game Developers job fair. In preperation for this event I have updated the layout of the gallery section. The individual projects are now separated into individual sections.</p>
<p>In art related news, I have been burning the midnight oil on a new environment that I plan to show off at the job fair. I will be posting renders of the scene later today.</p>
]]></content:encoded>
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		<title>Project No.1 has begun!</title>
		<link>http://www.perkins3d.com/2010/07/project-no-1-has-begun/</link>
		<comments>http://www.perkins3d.com/2010/07/project-no-1-has-begun/#comments</comments>
		<pubDate>Fri, 23 Jul 2010 08:53:18 +0000</pubDate>
		<dc:creator>Johnny</dc:creator>
				<category><![CDATA[Art]]></category>
		<category><![CDATA[Project 1]]></category>

		<guid isPermaLink="false">http://www.perkins3d.com/?p=358</guid>
		<description><![CDATA[After recently receiving a very helpful and much needed critique of my portfolio I have been hard at work on new projects. What&#8217;s lacking in my portfolio are full environments and variety. I plan to change this over the next month with three projects.
The first of the projects is a garden variety public restroom. I [...]]]></description>
			<content:encoded><![CDATA[<p>After recently receiving a very helpful and much needed critique of my portfolio I have been hard at work on new projects. What&#8217;s lacking in my portfolio are full environments and variety. I plan to change this over the next month with three projects.</p>
<p>The first of the projects is a garden variety public restroom. I will be modeling and texturing two versions of the scene. One that is clean, or as clean as a public restroom can be. The second will be a destroyed version, the restroom will look like a bomb went off inside.</p>
<p>Below are two progress renders of the scene, both the clean and destroyed versions.</p>
<p><a href="http://www.perkins3d.com/wp-content/uploads/2010/07/restroom_render1.jpg" rel="lightbox[358]"><img class="alignnone size-thumbnail wp-image-356" title="restroom_render1" src="http://www.perkins3d.com/wp-content/uploads/2010/07/restroom_render1-150x150.jpg" alt="" width="150" height="150" /></a> <a href="http://www.perkins3d.com/wp-content/uploads/2010/07/restroom_render2.jpg" rel="lightbox[358]"><img class="alignnone size-thumbnail wp-image-357" title="restroom_render2" src="http://www.perkins3d.com/wp-content/uploads/2010/07/restroom_render2-150x150.jpg" alt="" width="150" height="150" /></a></p>
<p>I am nearly finished with the modeling phase. I have a few sculpts to do in Mudbox, and then it&#8217;s texture time.</p>
<p>Finally, I plan to import the entire scene into UDK.</p>
]]></content:encoded>
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		<item>
		<title>A defined direction&#8230;</title>
		<link>http://www.perkins3d.com/2010/07/a-defined-direction/</link>
		<comments>http://www.perkins3d.com/2010/07/a-defined-direction/#comments</comments>
		<pubDate>Tue, 20 Jul 2010 18:21:12 +0000</pubDate>
		<dc:creator>Johnny</dc:creator>
				<category><![CDATA[General]]></category>

		<guid isPermaLink="false">http://www.perkins3d.com/?p=352</guid>
		<description><![CDATA[I just received a very helpful review on my portfolio from a person in a position to hire artists for a major game studio. I now feel that I have a road map to success in the near future.
I will be taking the comments and critiques I received and updating my portfolio a lot over [...]]]></description>
			<content:encoded><![CDATA[<p>I just received a very helpful review on my portfolio from a person in a position to hire artists for a major game studio. I now feel that I have a road map to success in the near future.</p>
<p>I will be taking the comments and critiques I received and updating my portfolio a lot over the next few weeks. It feels really great to have a defined direction to take. Knowing what needs to be taken out, what there is not enough of, and what is already working is more helpful than I can express.</p>
]]></content:encoded>
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		<item>
		<title>GoPlay some Games!</title>
		<link>http://www.perkins3d.com/2010/07/goplay-some-games/</link>
		<comments>http://www.perkins3d.com/2010/07/goplay-some-games/#comments</comments>
		<pubDate>Mon, 05 Jul 2010 17:35:25 +0000</pubDate>
		<dc:creator>Johnny</dc:creator>
				<category><![CDATA[General]]></category>
		<category><![CDATA[GoPlay]]></category>
		<category><![CDATA[PDR]]></category>

		<guid isPermaLink="false">http://www.perkins3d.com/?p=323</guid>
		<description><![CDATA[I am excited to report that there are a lot of things coming together for me right now!
Project: Death Race continues to come together. The newest version of UDK has included Scaleform, which has opened up a lot of UI and menu options for the project. The team is busy brainstorming new features to add [...]]]></description>
			<content:encoded><![CDATA[<p>I am excited to report that there are a lot of things coming together for me right now!</p>
<p>Project: Death Race continues to come together. The newest version of UDK has included Scaleform, which has opened up a lot of UI and menu options for the project. The team is busy brainstorming new features to add to the project.</p>
<p>I have been talking with <a href="http://www.goplaygames.net/">GoPlay Games</a> about coming on board as an artist / designer for some upcoming FaceBook games and potentially a few Unity3D projects. The crew at GoPlay are really excited about the opportunities that are coming up. I pitched an idea to bring the VictoryPoint board game, Forlorn : Hope, to iPad &amp; iPhone. For the pitch I created a few 3D assets. One of which, an<a href="http://www.perkins3d.com/wp-content/uploads/2010/02/render_framed.jpg" rel="lightbox[323]"> Alien Xeno Warrior</a>, can be currently seen in my gallery.</p>
<p>And finally in non-game design news I have started a blog called <a href="http://www.nerdnightmare.com">NerdNightmare.com</a> It is a place for me to post about various topics that interest me.</p>
<p>-Johnny</p>
]]></content:encoded>
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		<item>
		<title>Projects projects and more projects&#8230;</title>
		<link>http://www.perkins3d.com/2010/05/more-projects/</link>
		<comments>http://www.perkins3d.com/2010/05/more-projects/#comments</comments>
		<pubDate>Wed, 05 May 2010 18:05:21 +0000</pubDate>
		<dc:creator>Johnny</dc:creator>
				<category><![CDATA[General]]></category>

		<guid isPermaLink="false">http://www.perkins3d.com/?p=312</guid>
		<description><![CDATA[Things have been very busy for me lately,  and that&#8217;s a good thing!
Work continues on Project: Death Race. New features in UDK are allowing us to push the project in new exciting directions. I&#8217;m looking forward to posting new content soon.
In bigger news, I have been picked to work for HazardousSoftware on their upcoming RTS title &#8211; [...]]]></description>
			<content:encoded><![CDATA[<p>Things have been very busy for me lately,  and that&#8217;s a good thing!</p>
<p>Work continues on Project: Death Race. New features in UDK are allowing us to push the project in new exciting directions. I&#8217;m looking forward to posting new content soon.</p>
<p>In bigger news, I have been picked to work for <a href="http://hazardoussoftware.com">HazardousSoftware</a> on their upcoming RTS title &#8211; Achron. I should be getting my first assignment later this week, I can&#8217;t wait! I was told that I will be allowed to post renders of my work here on my site, so look for updates on that soon as well.</p>
<p>And finally, I am collaborating on an iPad game project with my long long time friend Jheswin Montoya. It&#8217;s not ready to be announced, as we are still working on the design doc and ironing out the full scope of the game. But I am really amped about it and can&#8217;t wait to show off some screenshots.</p>
<p>-Johnny</p>
]]></content:encoded>
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		<item>
		<title>Update!</title>
		<link>http://www.perkins3d.com/2010/04/update/</link>
		<comments>http://www.perkins3d.com/2010/04/update/#comments</comments>
		<pubDate>Mon, 26 Apr 2010 21:45:36 +0000</pubDate>
		<dc:creator>Johnny</dc:creator>
				<category><![CDATA[General]]></category>

		<guid isPermaLink="false">http://www.perkins3d.com/?p=310</guid>
		<description><![CDATA[The hurricane known as GDC Aftermath is over. I have been busy following leads, contacting studios, and working on Art Tests. I have also been busy working on Project: Death Race over at Digital-Mercs.com as well as some fine art related pieces.
I&#8217;m looking forward to the new work I will be posting to the site [...]]]></description>
			<content:encoded><![CDATA[<p>The hurricane known as GDC Aftermath is over. I have been busy following leads, contacting studios, and working on Art Tests. I have also been busy working on Project: Death Race over at <a href="http://www.digital-mercs.com">Digital-Mercs.com</a> as well as some fine art related pieces.</p>
<p>I&#8217;m looking forward to the new work I will be posting to the site in the next few days.</p>
]]></content:encoded>
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		<title>New work posted on Digital-Mercs.com</title>
		<link>http://www.perkins3d.com/2010/02/new-work-posted-on-digital-mercs/</link>
		<comments>http://www.perkins3d.com/2010/02/new-work-posted-on-digital-mercs/#comments</comments>
		<pubDate>Fri, 19 Feb 2010 10:27:25 +0000</pubDate>
		<dc:creator>Johnny</dc:creator>
				<category><![CDATA[Art]]></category>
		<category><![CDATA[PDR]]></category>
		<category><![CDATA[Riviera]]></category>

		<guid isPermaLink="false">http://www.perkins3d.com/?p=260</guid>
		<description><![CDATA[If you haven&#8217;t checked out the progress on &#8216;Project Death Race&#8217; over on Digital-Mercs.com, please do so!
There have been some really great new posts these last few days. I just posted two renders of the Riviera I am building, everything is starting to fall into place as we draw nearer to GDC, only 18 days [...]]]></description>
			<content:encoded><![CDATA[<p>If you haven&#8217;t checked out the progress on &#8216;Project Death Race&#8217; over on <a href="http://www.digital-mercs.com" target="_blank">Digital-Mercs.com</a>, please do so!</p>
<p>There have been some really great new posts these last few days. I just posted two renders of the Riviera I am building, everything is starting to fall into place as we draw nearer to GDC, only 18 days left! Gasp!</p>
<p>Back to work!</p>
<p>-Johnny</p>
]]></content:encoded>
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		<item>
		<title>A re-design here, a code change there&#8230;</title>
		<link>http://www.perkins3d.com/2010/02/redesign2/</link>
		<comments>http://www.perkins3d.com/2010/02/redesign2/#comments</comments>
		<pubDate>Thu, 11 Feb 2010 23:20:38 +0000</pubDate>
		<dc:creator>Johnny</dc:creator>
				<category><![CDATA[General]]></category>

		<guid isPermaLink="false">http://www.perkins3d.com/?p=211</guid>
		<description><![CDATA[I spent the better part of today adjusting the design of this website.
On Tuesday I was fortunate enough to attend a &#8220;GDC Prep Talk&#8221; hosted by Jim Rivers of Obsidian Entertainment. Although I am no longer a GDC noob, I am not a GDC veteran either. I discovered from the meeting that there are a [...]]]></description>
			<content:encoded><![CDATA[<p>I spent the better part of today adjusting the design of this website.</p>
<p>On Tuesday I was fortunate enough to attend a &#8220;GDC Prep Talk&#8221; hosted by Jim Rivers of <a href="http://www.obsidianent.com/">Obsidian</a> Entertainment. Although I am no longer a GDC noob, I am not a GDC veteran either. I discovered from the meeting that there are a number of things I am doing wrong. Luckily I still have time to make changes before the big conference.</p>
<p>One of the biggest changes concerned my website. Hence the updates. I plan to have a lot of new art posted to the gallery section in the next few days so please check the site for updates!</p>
]]></content:encoded>
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		<item>
		<title>A quick update!</title>
		<link>http://www.perkins3d.com/2010/01/a-quick-update/</link>
		<comments>http://www.perkins3d.com/2010/01/a-quick-update/#comments</comments>
		<pubDate>Wed, 20 Jan 2010 07:48:01 +0000</pubDate>
		<dc:creator>Johnny</dc:creator>
				<category><![CDATA[Art]]></category>
		<category><![CDATA[PDR]]></category>
		<category><![CDATA[Riviera]]></category>

		<guid isPermaLink="false">http://www.perkins3d.com/?p=104</guid>
		<description><![CDATA[If you haven&#8217;t checked out the progress on &#8220;Project Death Race&#8221; over at Digital-Mercs.com recently, you should head over there! Things have really picked up steam as we get closer and closer to GDC2010!
Here is a progress render I posted recently of the vehicle I am working on&#8230;

Click the image for full size.
]]></description>
			<content:encoded><![CDATA[<p>If you haven&#8217;t checked out the progress on &#8220;Project Death Race&#8221; over at <a href="http://www.digital-mercs.com">Digital-Mercs.com</a> recently, you should head over there! Things have really picked up steam as we get closer and closer to <a href="http://www.gdconf.com">GDC2010</a>!</p>
<p>Here is a progress render I posted recently of the vehicle I am working on&#8230;</p>
<p><a href="http://www.perkins3d.com/wp-content/uploads/2010/01/rivie_render_10_border.jpg" rel="lightbox[104]"><img class="alignnone size-full wp-image-105" title="riviera money shot" src="http://www.perkins3d.com/wp-content/uploads/2010/01/rivie_render_10_border.jpg" alt="" width="512" height="384" /></a></p>
<p>Click the image for full size.</p>
]]></content:encoded>
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