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Archive for the ‘General’ Category

Art Tests and Personal Projects

August 24th, 2010 Johnny No comments

Things have been very busy for me as of late. The 2010 Game Developers Fair was a success, and I was offered an Art Test by a major studio for an Environment Artist position. If possible I will post the results of the test on this website in the future.

I have also been working on another portfolio piece. With the completion of the ‘Space Station Living Quarters’, I have set my sights on a medieval piece. I am creating a tavern scene based on concept art by Jarkko Naas, the same artist that created the concept art for my previous project.

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SoCal Game Developers Job Fair 2010

August 10th, 2010 Johnny No comments

Tomorrow is the 2010 Southern California Game Developers job fair. In preperation for this event I have updated the layout of the gallery section. The individual projects are now separated into individual sections.

In art related news, I have been burning the midnight oil on a new environment that I plan to show off at the job fair. I will be posting renders of the scene later today.

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A defined direction…

July 20th, 2010 Johnny No comments

I just received a very helpful review on my portfolio from a person in a position to hire artists for a major game studio. I now feel that I have a road map to success in the near future.

I will be taking the comments and critiques I received and updating my portfolio a lot over the next few weeks. It feels really great to have a defined direction to take. Knowing what needs to be taken out, what there is not enough of, and what is already working is more helpful than I can express.

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GoPlay some Games!

July 5th, 2010 Johnny No comments

I am excited to report that there are a lot of things coming together for me right now!

Project: Death Race continues to come together. The newest version of UDK has included Scaleform, which has opened up a lot of UI and menu options for the project. The team is busy brainstorming new features to add to the project.

I have been talking with GoPlay Games about coming on board as an artist / designer for some upcoming FaceBook games and potentially a few Unity3D projects. The crew at GoPlay are really excited about the opportunities that are coming up. I pitched an idea to bring the VictoryPoint board game, Forlorn : Hope, to iPad & iPhone. For the pitch I created a few 3D assets. One of which, an Alien Xeno Warrior, can be currently seen in my gallery.

And finally in non-game design news I have started a blog called NerdNightmare.com It is a place for me to post about various topics that interest me.

-Johnny

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Projects projects and more projects…

May 5th, 2010 Johnny No comments

Things have been very busy for me lately,  and that’s a good thing!

Work continues on Project: Death Race. New features in UDK are allowing us to push the project in new exciting directions. I’m looking forward to posting new content soon.

In bigger news, I have been picked to work for HazardousSoftware on their upcoming RTS title – Achron. I should be getting my first assignment later this week, I can’t wait! I was told that I will be allowed to post renders of my work here on my site, so look for updates on that soon as well.

And finally, I am collaborating on an iPad game project with my long long time friend Jheswin Montoya. It’s not ready to be announced, as we are still working on the design doc and ironing out the full scope of the game. But I am really amped about it and can’t wait to show off some screenshots.

-Johnny

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Update!

April 26th, 2010 Johnny No comments

The hurricane known as GDC Aftermath is over. I have been busy following leads, contacting studios, and working on Art Tests. I have also been busy working on Project: Death Race over at Digital-Mercs.com as well as some fine art related pieces.

I’m looking forward to the new work I will be posting to the site in the next few days.

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A re-design here, a code change there…

February 11th, 2010 Johnny No comments

I spent the better part of today adjusting the design of this website.

On Tuesday I was fortunate enough to attend a “GDC Prep Talk” hosted by Jim Rivers of Obsidian Entertainment. Although I am no longer a GDC noob, I am not a GDC veteran either. I discovered from the meeting that there are a number of things I am doing wrong. Luckily I still have time to make changes before the big conference.

One of the biggest changes concerned my website. Hence the updates. I plan to have a lot of new art posted to the gallery section in the next few days so please check the site for updates!

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New Portfolio Layout!

January 10th, 2010 Johnny Comments off

I’m in the process of bringing this site to a more modern standard. Bare with me as I add my old content to this new version.  The previous website can be accessed here:   Perkins3D.com

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Digital-Mercs Blog

November 25th, 2009 Johnny No comments

I am working on a group project for GDC 2010. It is called Project Death Race. I will be posting my progress on PDR on the blog we made for the project. Please go to Digital-Mercs.com to see what I am working on for the next few months.
My posts will be under the name “Johnny” and the majority will be in the “Art” category.

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Post GDC Projects

May 29th, 2009 Johnny No comments

There has been a lot going on since GDC ended in March. With a full time job and a semi-busy social life, I do not have a plethora of time to devote to my artistic endeavors… At least not as much time as I would like. But that does not mean I have not been working on anything. Tough my lack of updates to this site may indicate otherwise.

For the last two months I have been pouring the majority of my free time into two projects that I am very excited about. The first of which is an art test for a studio of which I am a very big fan. I do not currently know if I am allowed to post the test and my progress on it, I will find out and post what I can, if possible.

The second project, which is currently taking the lions share of my attention, and has been the focus of the majority of my brain power, is an indy game project I am creating with a small team of developers, all of whom happen to be long time friends of mine. I will be adding a special section of this page that will detail my involvement in this project. So check back here in the next few days for a very large update!

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